Inform the user of Grove's recurring shipments service
Show the user the breadth of Grove's extensive product catalog
Explain why there's an order minimum
Highlight the bonus gift after meeting the order minimum goal
Suggest products based on product added to cart
Notify user of item added to cart
Project Journey
User flow (V1)
The existing experience with the identified problem areas
Show conceptual user flow solutions
LoFi interface ideation/research
LoFi mockups (grey box placeholders, monochrome colors and lorem ipsum)
Inspiration
LoFi ideation (V2)
Received feedback from a PM, the design director and/or the design team
LoFi Ideation (V3) and updated user flow
Received feedback from a PM, the design director and/or the design team
User flow (V2)
Received feedback from a PM, the design director and/or the design team
Higher fidelity user flow with LoFi screens
MidFi Mockups
Look and feel getting closer to the design system spec
Final interface decisions coming into view
User flow (V3)
User flow using MidFi mockups
A complete view of how all screens interact together
MidFi prototypes
Invision prototypes assessed on Usertesting.com
HiFi mockups
Final interface complete to design system spec
Files ready to hand off to engineering
Design Q/A
Working beside engineers in realtime and going over sections
Animation ideation and testing
The Design Process
Design Goals
Since this experience was a test, a light development overhead was necessary
Understanding the project requirements, I decided the mobile and desktop experience to largely share their UI for two reasons:
First, a user would likely come to Grove via a Facebook or Google ad on their phone during transit or out and about. If the user didn't finish their onboarding experience they could choose to go home and finish either on their desktop computer or mobile device, helping them with not having to learn two interfaces.
In addition, sharing the mobile and desktop UI design would directly impact development time and also benefit load times since assets and components would be shared.
Ultimately, I wanted to create a dynamic, contextual interface giving the user manageable bites of information when needed, not all at once. Through research, it was clear that too much information at once is overwhelming and can result in users leaving the onboarding flow prematurely.
Foundational User Flow
Early LoFi Ideation
Second Iteration User Flow
Assisted & Unassisted SEO Conversion Flow
Final User Flow
Instant Buy Page
Product Offer Picker
Homepage Refresh
First Order Referral Page
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